Deus Ex game for iOS disables the ability to fire weapons on jailbroken devices

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Deus Ex: The Fall is the latest entry in the Deus Ex franchise that released on the App Store this week. It looks pretty much like any other Deus Ex game, just on iOS. But publisher Square Enix has decided to do something a little strange for this title.

Numerous players have complained that the ability to fire in the game is disabled on jailbroken devices. When attempting to fire a weapon, a message that reads “We are sorry but you can’t fire on jailbroken devices” appears onscreen instead. It’s unclear at this point if it is possible to finish the game without actually firing a weapon, since previous games in the series allowed for avoiding enemy encounters or other alternatives.

Many of the players that are complaining on sites like Reddit or on iTunes Store reviews are frustrated by the fact that Square Enix is basically implying that all users that jailbreak their devices are pirates. It’s understandable, since jailbreaking isn’t technically illegal and there are users that do it simply to install add more functionality or customization options for their iOS device. But at the end of the day, the publisher will do what they think they need to to protect their app from piracy — but whether this was the right way to about it may is debatable.

If you purchased the app legitimately, but are locked out of playing it properly on your device because of a jailbreak, you might want to give the xCon tweak a try. You can thank me later.

[via Polygon]

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6 comments

  1. Seamus McSeamus

    This would piss me off, unless there was some sort of pre-purchase warning that the game would have limitations on a jailbroken device. I have had 2 jb iPhones and a jb iPad, but I jailbroke them so I could create my own themes, not so I could score some pirated apps. I think most people who choose jailbreaking would cease to do so if Apple would allow users even minimal personalization options. Being able to choose a different wallpaper isn’t exactly personalizing, in my book.

  2. Coyote

    [@Enrique Manalang] Game makers should consider a loss prevention scheme like department stores use because what they are doing is bordering on malicious intent. Anything beyond the scope of the game you promised is tantamount to malware. Honestly they should be sued for this, I don’t blame them for wanting to protect their rights but to do it in a way that harms paying customers as well as pirates is inexcusable.

  3. Enrique Manalang
    Author/Staff

    [@Coyote] I agree. Although it’s not unlike most other forms of DRM in other games. It’s not like developers wanna give “the pirates” a heads up, right? However, SE made the wrong call on this one.

    I think it varies between developers and publishers, most likely dependent on the scale of the production. Do you remember that neat little form of DRM that came with Game Dev Story? It was pretty clever.

    http://dottech.org/107489/video-game-developer-greenheart-games-plays-a-prank-on-people-who-pirate-video-games/

  4. Coyote

    Well I’m only making assumptions here but in the past DRM has caused issues that even the game designers didn’t plan for. Another assumption is that DRM is coded not by the developers themselves but added after the final code is turned over to QA or whoever that then adds it, not someone that has tested and retested the code.

    These are just my opinion and shouldn’t be regarded as fact.

    But one fact is if they didn’t want their game to run on jailbroken devices it should state that before you even buy the game, otherwise you are just taunting your customers. Paying customers at that.

  5. Coyote

    It’s sad Squenix doesn’t realise they would lose more sales because of a little DRM. People that want to pirate it will, and will get a better version of the game because of it.